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Comments on 'Source Mapping Tutorial 4 - Objectives and Tips on Spawns'

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DreamEvil1995 (November 23rd, 2008 @ 8:48 am)
Works.
Vaatrad (November 22nd, 2008 @ 7:26 pm)
Load the map with a bot and it should build.
DreamEvil1995 (November 22nd, 2008 @ 5:58 pm)
No? How I do it?
Vaatrad (November 22nd, 2008 @ 2:13 pm)
Have you built a nav file for the map?
DreamEvil1995 (November 22nd, 2008 @ 2:10 pm)
Hey, I have problem with hostages. I did all what you, but when I test map and press E, hostages talks ''Let's go'' and something. But when I move, hostages just stand. They don't move. I made sure they don't touch floor or wall. Please, answer so fast you can.
Q3HackerPolice (October 23rd, 2008 @ 5:31 am)
The easiest method of getting all of these tutorials and more is to read Ravaen0's tuts.
Vaatrad (October 20th, 2008 @ 3:37 pm)
Tut. 8.
DestanKasap97 (October 18th, 2008 @ 11:00 pm)
How can you make the CT's And T's Start without a gun? Also, only with a knife.
8IronBob (September 16th, 2008 @ 4:22 am)
Ahh, sweet, thanks... However, now that I've finally upgraded from Condition Zero to Source, I've finally decided to d/l the Source SDK version of Hammer instead, and now it's listed right. Thanks. At least there it's listed in plain text as far as the right spawn points.
Vaatrad (September 15th, 2008 @ 9:45 pm)
I think I remember the deathmatch ones being T and the regular ones being CT.
8IronBob (September 8th, 2008 @ 1:19 pm)
I'm actually using a version of Hammer that lists the player spawn points as info_player_start, and info_player_start_deathmatch. I'm wondering if this would make any difference between counter-terrorist and terrorist spawn points at all. This is Hammer v3.5, by the way.
Vaatrad (September 3rd, 2008 @ 12:02 am)
As covered in Tut.1 this problem is caused by having the spawns touching the floor or walls.

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